My Role
Game Designer
- Pitched and designed the Cosmetics feature
- Designed and balanced the monetization system
- Balanced Quests / Mission difficulty and rewards
- Balanced collectable drop rates
- Mocked up UI for new systems and designs
- Keep documents and spreadsheets up-to-date
Level Designer
- Designed and implemented 200+ unique segments with new and existing models
- Re-designed and balanced existing segments
Product Manager
- Worked closely with artists and programmers to ensure that designs were created and implemented correctly and within schedule
- Attended weekly meetings with the LEGO team in Denmark to discuss future content and updates
- Held meetings at the beginning of sprints to brief the team on new features and to assign tasks
- Consistently tested new Cloud and Testlight builds to ensure that new features were implemented correctly
Program(s): Unity, Photoshop, Sourcetree, Microsoft Office