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My Role

Game Designer

- Pitched and designed the Cosmetics feature

- Designed and balanced the monetization system

- Balanced Quests / Mission difficulty and rewards

- Balanced collectable drop rates

- Mocked up UI for new systems and designs

- Keep documents and spreadsheets up-to-date

Level Designer

- Designed and implemented 200+ unique segments with new and existing models

- Re-designed and balanced existing segments

Product Manager

- Worked closely with artists and programmers to ensure that designs were created and implemented correctly and within schedule

- Attended weekly meetings with the LEGO team in Denmark to discuss future content and updates

- Held meetings at the beginning of sprints to brief the team on new features and to assign tasks

- Consistently tested new Cloud and Testlight builds to ensure that new features were implemented correctly

Program(s): Unity, Photoshop, Sourcetree, Microsoft Office

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