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My Role

Combat / Systems Designer

Bosses & Enemies

- Responsible for 6 unique bosses and 41 different enemies

- Designed and balanced their behaviours and attack patterns

- Balanced their Health and Attack damage variables

- Adjusted their anticipation, connection and recovery animation frame timings

 

Equipment – Weapons, Armors, Shields & Charms

- Responsible for +280 unique equipment items

- Designed and balanced all equipment’s base stats (damage, speed, range, width)

- Designed and balanced all active and passive equipment abilities

 

Progression System & Economy

- Responsible for the entire progression system that permanently unlocks +280 equipment items and economy used to buy items

- Balanced the material drop rate used to unlock equipment from all enemies and chests

- Balanced the currency drop rate used to purchase items from all enemies and chests

 

General

- Maintaining game design documents and spreadsheets used to convey designs and balance

- Overseeing 2 Junior Game Designers on the project

SPECIFIC INFORMATION HELD BACK UNTIL THE GAME'S RELEASE

Program(s): Unity, Sourcetree, Microsoft Office

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