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My Role

Combat / Systems Designer

Character Progression

- Responsible for all the design and balance of all character abilities, traits and ultimates

- Responsible for 4 different talent trees for all characters

 

Equipment – Weapons, Armors, Shields & Charms

- Responsible for unique equipment items

- Designed and balanced all equipment’s base stats (damage, speed, range, width)

- Designed and balanced all active and passive equipment abilities

 

Progression System & Economy

- Responsible for the entire progression system that permanently unlocks equipment items and economy used to buy items

- Balanced the material drop rate used to unlock equipment from all enemies and chests

- Balanced the currency drop rate used to purchase items from all enemies and chests

 

Bosses & Enemies:

- Designed and balanced enemy behaviours and attack patterns

- Balanced their Health and Attack damage variables

- Adjusted their anticipation, connection and recovery animation frame timings

General

- Maintaining game design documents and spreadsheets used to convey designs and balance

- Overseeing 2 Junior Game Designers and 1 Graduate Game Designer on the project

SPECIFIC INFORMATION HELD BACK UNTIL THE GAME'S RELEASE

Program(s): Unity, Sourcetree, Microsoft Office

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